Designed For Collaboratin
Robust Blueprint system created so that animations can easily be configured in-editor.
Custom animation blending module created for use with artists in mind. Applied to a 3rd person shooter to demonstrate free form movement.
An animation blending system built using a combination of C++ and Blueprints. It was built with ease of us in mind as a potential tool for collaborating with artists. It's compatible with all commonly used skeletal meshes and rigged animations with a large array of configurable options exposed through Blueprints allowing quick and easy changes to be made.
Shown here is it being applied to a 3rd person shooter prototype to demonstrate how the eight way walk seamlessly transitions in different directions while handling various walk speeds.
Engine: | Unreal Engine 5.2 |
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Platform: | PC, Mac, WebGL |
Robust Blueprint system created so that animations can easily be configured in-editor.
Multiple animation cycles being blended seamlessly.
Animations adapt to different walk speeds such as transitioning from a walk to run.
Model animation will smoothly track and turn with player or other desired targets.