Map Placement and Upgrades
Fully featured with expandable upgrade paths and maps
Mobile and web-browser friendly games that were created with flexibility and accessibility in mind
These games were created as projects that could be completed from start to finish (including opening splash screens, menus, options, multiple stages, select screens, in-game upgrade features, etc) in order to help strengthen my understanding of design elements that I don't always get to work on.
The Tower Defense prototype was originally inspired by the famous Brackey series, but was then expanded on to include a base of customizable turret prefabs, the weapons system was uncoupled from the main code and made more extendible, as well as doing similar for the enemy types.
The Matching Puzzle prototype was created with the core rules of the existing 2024 matching game. The big focus was to make a mobile friendly game that dynamically resized for a variety of different screen sizes, included touch screen controls, and accessibility options.
Engine: | Unity |
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Platform: | Android, iOS, PC, Mac, WebGL |
Fully featured with expandable upgrade paths and maps
Camera control built to allow mouse or keyboard scrolling along with the ability to zoom in/out
Built to automatically resize to a variety of screens and include touch screen control