Wall Running
Wall running being demonstrated along with wall jumps into speed based landing roll
Custom 3rd Person camera controller combined with a character controller that uses blending animation states to create smooth flowing movements
The goal was to create a prototype for a 3rd person game which would have a smart camera system, fluid animation system that blend between states, and a character controller that worked in unison to adapt to a variety of geometry with different movements.
The camera uses flexible colliders to ensure that it stays with in the environment and always provides a clear view of the player. Smoothing and dampening were added along with a custom editor tool for within Unity so that other designers had easy access to all the parameters for tweaking.
Engine: | Unity |
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Platform: | PC, Mac, WebGL |
Wall running being demonstrated along with wall jumps into speed based landing roll
Varied angled surfaces being traversed with speed specific animations
Sliding under objects while maintaining momentum
Various jumps, air control, and camera movements