3rd Person Souls-Like Prototype
An action RPG with the core features of the popular Dark Souls series of games.
Learn morePassionate about engineering amazing experiences. Deep focus on game development and web technologies. Experience with building client and server solutions in Unity, Unreal, and GMS2 using C#, C++, and JavaScript. Front and back end application experience using Node.js web services, build and deployment pipelines using Jenkins, AWS, and Docker, along with CircleCI and Selenium automation frameworks.
Learn more
Coding Languages
|
Game engines
|
---|
Development methodologies
|
Technical skills
|
---|
My work includes creating many prototypes, features, and development tools for games as well as virtual experiences. These span multiple genres and were built for a mix of individual clients, game jams, and personal professional projects.
An action RPG with the core features of the popular Dark Souls series of games.
Learn moreCustom animation blending module created for use with artists in mind. Applied to a 3rd person shooter to demonstrate free form movement.
Learn moreDetailed indoor and outdoor spaces created using a number of techniques and designed for intergration into open world games.
Learn moreCustom 3rd Person camera controller combined with a character controller that uses blending animation states to create smooth flowing movements.
Learn moreA re-envisioning of the classic arcade genre. Created with a unique layered dolly driven background camera. Fully built out vertical slice demo created for potential publisher support.
Learn morePrototype created as a way to provide emergent movement elements for a game. Movement based AI for large numbers of simultaneously interacting game objects.
Learn moreSeveral different puzzle games created including popular matching and adding styles. Fully featured tower defense prototype created as a platform to build multiple interations off of.
Learn more